Department of Technology
Education
TECHNOLOGY EDUCATION
GRAPHIC DESIGN COMPUTER
Chapter 6
1.
Go to Window>Library
a.
Open the word
document “Flash definitions”
b.
List the four
types of symbols.
c.
Define the
purpose of the library
2.
Page 82 - Import
a piece of clip art. Go to Insert>Convert
to Symbol. Name te symbol and check to see it in the library window. Save as FlashCh6a.
3.
Page 84 – Create
a button. Open the Library by
clicking Window>Library. Click the New
Symbol Icon. In the “Create a new symbol” dialogue box
choose Button.
Save as FlashCh6b. Close flash.
4.
Open FlashCh6b.
Double click on your symbol in the library.
Follow the directions on pages 86-88 to alter your symbol
Chapter 7
1.
Select File>Import from the Menu bar. Locate and Import a bitmap.
2.
Follow the
Directions on Page 92 to view the Bitmap
Properties Dialogue Box.
Save as FlashCh7a
3.
Page 93 - Import
a new bitmap. Select Modify>Break
Apart. Draw an object on the
stage. Select the Dropper tool. Click on the broke apart bitmap. Place the
tool over the symbol it will change to a Paint Bucket and click.